AnimationV [.NET] 1.0.3
AnimationV is a .NET library that improves the current markers and objects in GTA V. Now you can animate markers & objects to actually move, animate, blink, change color, set visibility flags, improve game performance, contact check and more.
View Wiki & Examples
Current Features
- Animate Markers
- Change Properties of Markers
- Use Visibility Flags (See Below)
- Check contact with markers
- +More
Model/Objects coming next
Marker Class
Functions & Properties
- (Color) Color: Sets/Returns Marker Color. [System.Drawing.Color]
- (void) Draw: Draws current marker object.
- (RenderFlag enum) Flag: Sets/Returns Render Flag. Renders marker within certain radius [Close, Nearby, Far, Any]
- (bool) IsClose: Returns if player is in close radius of marker.
- (bool) IsNearby: Returns if player is in a nearby radius of marker.
- (bool) IsFar: Returns if player is in a far distant radius of marker.
- (bool) IsVisible: Returns if marker is visible.
- (MarkerType enum) MarkerType: Sets/Returns current marker type.
- (bool) PedIsAtMarker: Returns true if ped is at marker.
- (Vector3) Direction: Sets/Returns Direction of Marker
- (Vector3) Position: Sets/Returns marker current position.
- (Vector3) Rotation: Sets/Returns marker current rotation.
- (Vector3) Scale: Sets/Returns marker current scale.
- (bool) ShowDebug: Shows debug UI if true.
- (bool) Visible: Sets Visibility of marker [Overrides Render Flags]
Changelog
1.0.3
- Marker Rotation Animation Added
- Marker Blink Animation Added
1.0.2
- Added Rotation to Close Method
- Removed "Scale" from constructor. Default scale value set.
- Fixed Mispelled Function
- Version in Main addeds
1.0.1
- Fixed Default Scale
1.0.0
- Initial Release